Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/HUD.h |
Include |
#include "GameFramework/HUD.h" |
Add debug text for a specific actor to be displayed via DrawDebugTextList(). If the debug text is invalid then it will attempt to remove any previous entries via RemoveDebugText().
Parameter |
Description |
---|---|
DebugText |
Text to draw |
SrcActor |
Actor to which this relates |
Duration |
Duration to display the string |
Offset |
Initial offset to render text |
DesiredOffset |
Desired offset to render text - the text will move to this location over the given duration |
TextColor |
Color of text to render |
bSkipOverwriteCheck |
skips the check to see if there is already debug text for the given actor |
bAbsoluteLocation |
use an absolute world location |
bKeepAttachedToActor |
if this is true the text will follow the actor, otherwise it will be drawn at the location when the call was made |
InFont |
font to use |
FontScale |
scale |
bDrawShadow |
Draw shadow on this string |