AHUD::HandleBugScreenShot

Gives the HUD a chance to display project-specific data when taking a "bug" screen shot.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/HUD.h

Include

#include "GameFramework/HUD.h"

Syntax

virtual void HandleBugScreenShot()

Remarks

Gives the HUD a chance to display project-specific data when taking a "bug" screen shot.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss