APainCausingVolume::ActorEnteredVolume

If bEntryPain is true, call [CausePainTo()](API\Runtime\Engine\GameFramework\APainCausingVolume\CausePainTo) on entering actor.

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Override Hierarchy

APhysicsVolume::ActorEnteredVolume()

APainCausingVolume::ActorEnteredVolume()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PainCausingVolume.h

Include

#include "GameFramework/PainCausingVolume.h"

Source

/Engine/Source/Runtime/Engine/Private/PainCausingVolume.cpp

Syntax

virtual void ActorEnteredVolume
(
    class AActor * Other
)

Remarks

If bEntryPain is true, call CausePainTo() on entering actor.

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