TEnumAsByte< EAutoReceiveInput::Type > AutoPossessPlayer
Determines which PlayerController, if any, should automatically possess the pawn when the level starts or when the pawn is spawned.
TEnumAsByte< EAutoReceiveInput::Type > AutoPossessPlayer
Determines which PlayerController, if any, should automatically possess the pawn when the level starts or when the pawn is spawned.