AutoPossessPlayer

Determines which PlayerController, if any, should automatically possess the pawn when the level starts or when the pawn is spawned.

Windows
MacOS
Linux

Syntax

TEnumAsByte< EAutoReceiveInput::Type > AutoPossessPlayer

Remarks

Determines which PlayerController, if any, should automatically possess the pawn when the level starts or when the pawn is spawned.

See Also

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