APawn::DetachFromControllerPendingDestroy

Call this function to detach safely pawn from its controller, knowing that we will be destroyed soon.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Pawn.h

Include

#include "GameFramework/Pawn.h"

Source

/Engine/Source/Runtime/Engine/Private/Pawn.cpp

Syntax

virtual void DetachFromControllerPendingDestroy()

Remarks

Call this function to detach safely pawn from its controller, knowing that we will be destroyed soon.

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