| AActor::GetNetOwningPlayer()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/Pawn.h |
Include |
#include "GameFramework/Pawn.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Pawn.cpp |
virtual UPlayer * GetNetOwningPlayer()
Return the owning UPlayer (if any) of this actor. This will be a local player, a net connection, or nullptr.