APawn::GetPawnNoiseEmitterComponent

Return our PawnNoiseEmitterComponent, if any.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Pawn.h

Include

#include "GameFramework/Pawn.h"

Source

/Engine/Source/Runtime/Engine/Private/Pawn.cpp

Syntax

virtual UPawnNoiseEmitterComponent * GetPawnNoiseEmitterComponent() const

Remarks

Return our PawnNoiseEmitterComponent, if any. Default implementation returns the first PawnNoiseEmitterComponent found in the components array. If one isn't found, then it tries to find one on the Pawn's current Controller.

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