Deprecated
IsControlled is deprecated. To check if this pawn is controlled by anything, then call IsPawnControlled. To check if this pawn is controlled only by the player then call IsPlayerControlled
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/Pawn.h |
Include |
#include "GameFramework/Pawn.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Pawn.cpp |
bool IsControlled() const
See if this actor is currently being controlled