APawn::PawnMakeNoise

Inform AIControllers that you've made a noise they might hear (they are sent a HearNoise message if they have bHearNoises==true) The instigator of this sound is the pawn which is used to call MakeNoise.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Pawn.h

Include

#include "GameFramework/Pawn.h"

Source

/Engine/Source/Runtime/Engine/Private/Pawn.cpp

Syntax

void PawnMakeNoise
(
    float Loudness,
    FVector NoiseLocation,
    bool bUseNoiseMakerLocation,
    AActor * NoiseMaker
)

Remarks

Inform AIControllers that you've made a noise they might hear (they are sent a HearNoise message if they have bHearNoises==true) The instigator of this sound is the pawn which is used to call MakeNoise.

Parameters

Parameter

Description

Loudness

is the relative loudness of this noise (range 0.0 to 1.0). Directly affects the hearing range specified by the AI's HearingThreshold.

NoiseLocation

Position of noise source. If zero vector, use the actor's location.

bUseNoiseMakerLocation

If true, use the location of the NoiseMaker rather than NoiseLocation. If false, use NoiseLocation.

NoiseMaker

Which actor is the source of the noise. Not to be confused with the Noise Instigator, which is responsible for the noise (and is the pawn on which this function is called). If not specified, the pawn instigating the noise will be used as the NoiseMaker

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