Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/Pawn.h |
Include |
#include "GameFramework/Pawn.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Pawn.cpp |
void SetPlayerState
(
APlayerState * NewPlayerState
)
Set the Pawn's Player State. Keeps bi-directional reference of Pawn to Player State and back in sync.