Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/PhysicsVolume.h |
Include |
#include "GameFramework/PhysicsVolume.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PhysicsVolume.cpp |
virtual bool IsOverlapInVolume
(
const class USceneComponent & TestComponent
) const
Given a known overlap with the given component, validate that it meets the rules imposed by bPhysicsOnContact.