bPhysicsOnContact

By default, the origin of an [AActor](API\Runtime\Engine\GameFramework\AActor) must be inside a PhysicsVolume for it to affect the actor.

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Syntax

uint32 bPhysicsOnContact: 1

Remarks

By default, the origin of an AActor must be inside a PhysicsVolume for it to affect the actor. However if this flag is true, the other actor only has to touch the volume to be affected by it.

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