APlayerController::BuildHiddenComponentList

Builds a list of components that are hidden based upon gameplay.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h

Include

#include "GameFramework/PlayerController.h"

Source

/Engine/Source/Runtime/Engine/Private/PlayerController.cpp

Syntax

void BuildHiddenComponentList
(
    const FVector & ViewLocation,
    TSet< FPrimitiveComponentId > & HiddenComponentsOut
)

Remarks

Builds a list of components that are hidden based upon gameplay. This calls both UpdateHiddenActors and UpdateHiddenComponents, merging the two lists.

Parameters

Parameter

Description

ViewLocation

the view point to hide/unhide from

HiddenComponents

this list will have all components that should be hidden added to it

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