Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
Include |
#include "GameFramework/PlayerController.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PlayerController.cpp |
void BuildHiddenComponentList
(
const FVector & ViewLocation,
TSet< FPrimitiveComponentId > & HiddenComponentsOut
)
Builds a list of components that are hidden based upon gameplay. This calls both UpdateHiddenActors and UpdateHiddenComponents, merging the two lists.
Parameter |
Description |
---|---|
ViewLocation |
the view point to hide/unhide from |
HiddenComponents |
this list will have all components that should be hidden added to it |