Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
Include |
#include "GameFramework/PlayerController.h" |
void ClientPlayCameraAnim
(
class UCameraAnim * AnimToPlay,
float Scale,
float Rate,
float BlendInTime,
float BlendOutTime,
bool bLoop,
bool bRandomStartTime,
ECameraAnimPlaySpace::Type Space,
FRotator CustomPlaySpace
)
Play the indicated CameraAnim on this camera.
Parameter |
Description |
---|---|
AnimToPlay |
Camera animation to play |
Scale |
"Intensity" scalar. This is the scale at which the anim was first played. |
Rate |
Multiplier for playback rate. 1.0 = normal. |
BlendInTime |
Time to interpolate in from zero, for smooth starts |
BlendOutTime |
Time to interpolate out to zero, for smooth finishes |
bLoop |
True if the animation should loop, false otherwise |
bRandomStartTime |
Whether or not to choose a random time to start playing. Only really makes sense for bLoop = true |
Space |
Animation play area |
CustomPlaySpace |
Matrix used when Space = CAPS_UserDefined |