Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
Include |
#include "GameFramework/PlayerController.h" |
void ClientPlayCameraShake
(
TSubclassOf< class UCameraShake > Shake,
float Scale,
ECameraAnimPlaySpace::Type PlaySpace,
FRotator UserPlaySpaceRot
)
Play Camera Shake
Parameter |
Description |
---|---|
Shake |
Camera shake animation to play |
Scale |
Scalar defining how "intense" to play the anim |
PlaySpace |
Which coordinate system to play the shake in (used for CameraAnims within the shake). |
UserPlaySpaceRot |
Matrix used when PlaySpace = CAPS_UserDefined |