APlayerController::ClientPlayForceFeedback

Play a force feedback pattern on the player's controller

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h

Include

#include "GameFramework/PlayerController.h"

Syntax

void ClientPlayForceFeedback
(
    class UForceFeedbackEffect * ForceFeedbackEffect,
    FForceFeedbackParameters Params
)

Remarks

Play a force feedback pattern on the player's controller

Parameters

Parameter

Description

ForceFeedbackEffect

The force feedback pattern to play

Params

Parameter struct to customize playback behavior of the feedback effect

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