Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
Include |
#include "GameFramework/PlayerController.h" |
void ClientPlaySoundAtLocation
(
class USoundBase * Sound,
FVector Location,
float VolumeMultiplier,
float PitchMultiplier
)
Play sound client-side at the specified location
Parameter |
Description |
---|---|
Sound |
Sound to play |
Location |
Location to play the sound at |
VolumeMultiplier |
Volume multiplier to apply to the sound |
PitchMultiplier |
Pitch multiplier to apply to the sound |