APlayerController::ClientReceiveLocalizedMessage

Send client localized message id

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h

Include

#include "GameFramework/PlayerController.h"

Syntax

void ClientReceiveLocalizedMessage
(
    TSubclassOf< ULocalMessage > Message,
    int32 Switch,
    class APlayerState * RelatedPlayerState_1,
    class APlayerState * RelatedPlayerState_2,
    class UObject * OptionalObject
)

Remarks

Send client localized message id

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