Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
Include |
#include "GameFramework/PlayerController.h" |
void ClientReceiveLocalizedMessage
(
TSubclassOf< ULocalMessage > Message,
int32 Switch,
class APlayerState * RelatedPlayerState_1,
class APlayerState * RelatedPlayerState_2,
class UObject * OptionalObject
)
Send client localized message id