APlayerController::ClientRepObjRef

Development RPC for testing object reference replication

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h

Include

#include "GameFramework/PlayerController.h"

Syntax

virtual void ClientRepObjRef
(
    UObject * Object
)

Remarks

Development RPC for testing object reference replication

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