APlayerController::ClientSetCameraFade

Tell client to fade camera bEnableFading - true if we should apply FadeColor/FadeAmount to the screen FadeColor - Color to fade to FadeAlpha - Amount of fading to apply FadeTime - length of time for fade to occur over bFadeAudio - true to apply fading of audio alongside the video

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h

Include

#include "GameFramework/PlayerController.h"

Syntax

void ClientSetCameraFade
(
    bool bEnableFading,
    FColor FadeColor,
    FVector2D FadeAlpha,
    float FadeTime,
    bool bFadeAudio
)

Remarks

Tell client to fade camera bEnableFading - true if we should apply FadeColor/FadeAmount to the screen FadeColor - Color to fade to FadeAlpha - Amount of fading to apply FadeTime - length of time for fade to occur over bFadeAudio - true to apply fading of audio alongside the video

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