APlayerController::ClientSetCinematicMode

Called by the server to synchronize cinematic transitions with the client

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h

Include

#include "GameFramework/PlayerController.h"

Syntax

void ClientSetCinematicMode
(
    bool bInCinematicMode,
    bool bAffectsMovement,
    bool bAffectsTurning,
    bool bAffectsHUD
)

Remarks

Called by the server to synchronize cinematic transitions with the client

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