Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
Include |
#include "GameFramework/PlayerController.h" |
void ClientSetForceMipLevelsToBeResident
(
class UMaterialInterface * Material,
float ForceDuration,
int32 CinematicTextureGroups
)
Forces the streaming system to disregard the normal logic for the specified duration and instead always load all mip-levels for all textures used by the specified material.
Parameter |
Description |
---|---|
Material |
The material whose textures should be forced into memory. |
ForceDuration |
Number of seconds to keep all mip-levels in memory, disregarding the normal priority logic. |
CinematicTextureGroups |
Bitfield indicating which texture groups that use extra high-resolution mips |