APlayerController::ClientSetHUD

Set the client's class of HUD and spawns a new instance of it.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h

Include

#include "GameFramework/PlayerController.h"

Syntax

void ClientSetHUD
(
    TSubclassOf< AHUD > NewHUDClass
)

Remarks

Set the client's class of HUD and spawns a new instance of it. If there was already a HUD active, it is destroyed.

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