Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
Include |
#include "GameFramework/PlayerController.h" |
void ClientSetHUD
(
TSubclassOf< AHUD > NewHUDClass
)
Set the client's class of HUD and spawns a new instance of it. If there was already a HUD active, it is destroyed.