Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
Include |
#include "GameFramework/PlayerController.h" |
void ClientSetViewTarget
(
class AActor * A,
struct FViewTargetTransitionParams TransitionParams
)
Set the view target
Parameter |
Description |
---|---|
A |
new actor to set as view target |
TransitionParams |
parameters to use for controlling the transition |