APlayerController::ClientStartCameraShakeFromSource

Play Camera Shake localized to a given source

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h

Include

#include "GameFramework/PlayerController.h"

Syntax

void ClientStartCameraShakeFromSource
(
    TSubclassOf < class UCameraShakeBase > Shake,
    class UCameraShakeSourceComponent * SourceComponent
)

Remarks

Play Camera Shake localized to a given source

Parameters

Parameter

Description

Shake

Camera shake animation to play

SourceComponent

The source from which the camera shakes originates

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback