Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
Include |
#include "GameFramework/PlayerController.h" |
void ClientStopForceFeedback
(
class UForceFeedbackEffect * ForceFeedbackEffect,
FName Tag
)
Stops a playing force feedback pattern
Parameter |
Description |
---|---|
ForceFeedbackEffect |
If set only patterns from that effect will be stopped |
Tag |
If not none only the pattern with this tag will be stopped |