APlayerController::ClientStopForceFeedback

Stops a playing force feedback pattern

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h

Include

#include "GameFramework/PlayerController.h"

Syntax

void ClientStopForceFeedback
(
    class UForceFeedbackEffect * ForceFeedbackEffect,
    FName Tag
)

Remarks

Stops a playing force feedback pattern

Parameters

Parameter

Description

ForceFeedbackEffect

If set only patterns from that effect will be stopped

Tag

If not none only the pattern with this tag will be stopped

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