Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
Include |
#include "GameFramework/PlayerController.h" |
void ClientUpdateMultipleLevelsStreamingStatus
(
const TArray< FUpdateLevelStreamingLevelStatus > & LevelStatuses
)
Replicated Update streaming status. This version allows for the streaming state of many levels to be sent in a single RPC.
Parameter |
Description |
---|---|
LevelStatuses |
The list of levels the client should have either streamed in or not, depending on state. |