| AActor::FellOutOfWorld()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
Include |
#include "GameFramework/PlayerController.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PlayerController.cpp |
virtual void FellOutOfWorld
(
const class UDamageType & dmgType
)
Called when the actor falls out of the world 'safely' (below KillZ and such)