APlayerController::FellOutOfWorld

Called when the actor falls out of the world 'safely' (below KillZ and such)

Windows
MacOS
Linux

Override Hierarchy

AActor::FellOutOfWorld()

APlayerController::FellOutOfWorld()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h

Include

#include "GameFramework/PlayerController.h"

Source

/Engine/Source/Runtime/Engine/Private/PlayerController.cpp

Syntax

virtual void FellOutOfWorld
(
    const class UDamageType & dmgType
)

Remarks

Called when the actor falls out of the world 'safely' (below KillZ and such)

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