Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
Include |
#include "GameFramework/PlayerController.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PlayerController.cpp |
UInterpTrackInstDirector * GetControllingDirector()
Returns the Matinee director track that's currently possessing this player controller, or nullptr for none