GetHitResultAtScreenPosition

Overload list

Windows
MacOS
Linux
Name Description

Public function Const

bool

 

GetHitResultAtScreenPosition

(
    const FVector2D ScreenPosition,
    const ECollisionChannel TraceChanne...,
    const FCollisionQueryParams& Colli...,
    FHitResult& HitResult
)

Returns hit results from doing a collision query at a certain location on the screen

Public function Const

bool

 

GetHitResultAtScreenPosition

(
    const FVector2D ScreenPosition,
    const ECollisionChannel TraceChanne...,
    bool bTraceComplex,
    FHitResult& HitResult
)

Returns hit results from doing a collision query at a certain location on the screen

Public function Const

bool

 

GetHitResultAtScreenPosition

(
    const FVector2D ScreenPosition,
    const ETraceTypeQuery TraceChannel,
    bool bTraceComplex,
    FHitResult& HitResult
)

Returns hit results from doing a collision query at a certain location on the screen

Public function Const

bool

 

GetHitResultAtScreenPosition

(
    const FVector2D ScreenPosition,
    const TArray< TEnumAsByte< EObjectT...,
    bool bTraceComplex,
    FHitResult& HitResult
)

Returns hit results from doing a collision query at a certain location on the screen

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