Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
Include |
#include "GameFramework/PlayerController.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PlayerController.cpp |
float GetInputAnalogKeyState
(
FKey Key
) const
Returns the analog value for the given key/button. If analog isn't supported, returns 1 for down and 0 for up.