Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
Include |
#include "GameFramework/PlayerController.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PlayerController.cpp |
void GetInputAnalogStickState
(
EControllerAnalogStick::Type WhichStick,
float & StickX,
float & StickY
) const
Retrieves the X and Y displacement of the given analog stick.