APlayerController::GetInputAnalogStickState

Retrieves the X and Y displacement of the given analog stick.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h

Include

#include "GameFramework/PlayerController.h"

Source

/Engine/Source/Runtime/Engine/Private/PlayerController.cpp

Syntax

void GetInputAnalogStickState
(
    EControllerAnalogStick::Type WhichStick,
    float & StickX,
    float & StickY
) const

Remarks

Retrieves the X and Y displacement of the given analog stick.

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