APlayerController::IsPlayerMuted

Is the specified player muted by this controlling player for any reason (gameplay, system, etc), check voice interface IsMuted() for system mutes

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h

Include

#include "GameFramework/PlayerController.h"

Source

/Engine/Source/Runtime/Engine/Private/PlayerController.cpp

Syntax

virtual bool IsPlayerMuted
(
    const class FUniqueNetId & PlayerId
)

Remarks

Is the specified player muted by this controlling player for any reason (gameplay, system, etc), check voice interface IsMuted() for system mutes

Returns

true if player is muted, false otherwise

Parameters

Parameter

Description

PlayerId

potentially muted player

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