Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
Include |
#include "GameFramework/PlayerController.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PlayerController.cpp |
virtual bool IsPlayerMuted
(
const class FUniqueNetId & PlayerId
)
Is the specified player muted by this controlling player for any reason (gameplay, system, etc), check voice interface IsMuted() for system mutes
true if player is muted, false otherwise
Parameter |
Description |
---|---|
PlayerId |
potentially muted player |