APlayerController::LevelStreamingStatusChanged

Notify player of change to level

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h

Include

#include "GameFramework/PlayerController.h"

Source

/Engine/Source/Runtime/Engine/Private/PlayerController.cpp

Syntax

void LevelStreamingStatusChanged
(
    class ULevelStreaming * LevelObject,
    bool bNewShouldBeLoaded,
    bool bNewShouldBeVisible,
    bool bNewShouldBlockOnLoad,
    int32 LODIndex
)

Remarks

Notify player of change to level

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