APlayerController::NetworkRemapPath

Handles remapping a package name for networking, call on both the client and server when sending package names manually for RPCs

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h

Include

#include "GameFramework/PlayerController.h"

Source

/Engine/Source/Runtime/Engine/Private/PlayerController.cpp

Syntax

FName NetworkRemapPath
(
    FName InPackageName,
    bool bReading
)

Remarks

Handles remapping a package name for networking, call on both the client and server when sending package names manually for RPCs

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