APlayerController::NotifyLoadedWorld

Called to notify the server when the client has loaded a new world via seamless traveling

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h

Include

#include "GameFramework/PlayerController.h"

Source

/Engine/Source/Runtime/Engine/Private/PlayerController.cpp

Syntax

virtual void NotifyLoadedWorld
(
    FName WorldPackageName,
    bool bFinalDest
)

Remarks

Called to notify the server when the client has loaded a new world via seamless traveling

Parameters

Parameter

Description

WorldPackageName

the name of the world package that was loaded

bFinalDest

whether this world is the destination map for the travel (i.e. not the transition level)

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