Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
Include |
#include "GameFramework/PlayerController.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PlayerController.cpp |
Called to notify the server when the client has loaded a new world via seamless traveling
Parameter |
Description |
---|---|
WorldPackageName |
the name of the world package that was loaded |
bFinalDest |
whether this world is the destination map for the travel (i.e. not the transition level) |