| AActor::OnSerializeNewActor()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
Include |
#include "GameFramework/PlayerController.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PlayerController.cpp |
SerializeNewActor has just been called on the actor before network replication (server side)
Parameter |
Description |
---|---|
OutBunch |
Bunch containing serialized contents of actor prior to replication |