APlayerController::PlayerTick

Processes player input (immediately after PlayerInput gets ticked) and calls [UpdateRotation()](API\Runtime\Engine\GameFramework\APlayerController\UpdateRotation).

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h

Include

#include "GameFramework/PlayerController.h"

Source

/Engine/Source/Runtime/Engine/Private/PlayerController.cpp

Syntax

virtual void PlayerTick
(
    float DeltaTime
)

Remarks

Processes player input (immediately after PlayerInput gets ticked) and calls UpdateRotation(). PlayerTick is only called if the PlayerController has a PlayerInput object. Therefore, it will only be called for locally controlled PlayerControllers.

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