Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
Include |
#include "GameFramework/PlayerController.h" |
void ServerUpdateCamera
(
FVector_NetQuantize CamLoc,
int32 CamPitchAndYaw
)
If PlayerCamera.bUseClientSideCameraUpdates is set, client will replicate camera positions to the server.