Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
Include |
#include "GameFramework/PlayerController.h" |
void ServerUpdateLevelVisibility
(
const FUpdateLevelVisibilityLevelInfo & LevelVisibility
)
Called when the client adds/removes a streamed level. The server will only replicate references to Actors in visible levels so that it's impossible to send references to Actors the client has not initialized.
Parameter |
Description |
---|---|
LevelVisibility |
Visibility state for the level whose state changed. |