APlayerController::ServerUpdateLevelVisibility

Called when the client adds/removes a streamed level.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h

Include

#include "GameFramework/PlayerController.h"

Syntax

void ServerUpdateLevelVisibility
(
    const FUpdateLevelVisibilityLevelInfo & LevelVisibility
)

Remarks

Called when the client adds/removes a streamed level. The server will only replicate references to Actors in visible levels so that it's impossible to send references to Actors the client has not initialized.

Parameters

Parameter

Description

LevelVisibility

Visibility state for the level whose state changed.

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