Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
Include |
#include "GameFramework/PlayerController.h" |
void ServerUpdateMultipleLevelsVisibility
(
const TArray< FUpdateLevelVisibilityLevelInfo > & LevelVisibilities
)
Called when the client adds/removes a streamed level. This version of the function allows you to pass the state of multiple levels at once, to reduce the number of RPC events that will be sent.
Parameter |
Description |
---|---|
LevelVisibilities |
Visibility state for each level whose state has changed |