APlayerController::ServerUpdateMultipleLevelsVisibility

Called when the client adds/removes a streamed level.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h

Include

#include "GameFramework/PlayerController.h"

Syntax

void ServerUpdateMultipleLevelsVisibility
(
    const TArray< FUpdateLevelVisibilityLevelInfo > & LevelVisibilities
)

Remarks

Called when the client adds/removes a streamed level. This version of the function allows you to pass the state of multiple levels at once, to reduce the number of RPC events that will be sent.

Parameters

Parameter

Description

LevelVisibilities

Visibility state for each level whose state has changed

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