Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
Include |
#include "GameFramework/PlayerController.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PlayerController.cpp |
void SetAudioListenerOverride
(
USceneComponent * AttachToComponent,
FVector Location,
FRotator Rotation
)
Used to override the default positioning of the audio listener
Parameter |
Description |
---|---|
AttachToComponent |
Optional component to attach the audio listener to |
Location |
Depending on whether Component is attached this is either an offset from its location or an absolute position |
Rotation |
Depending on whether Component is attached this is either an offset from its rotation or an absolute rotation |