APlayerController::SetControllingDirector

Sets the Matinee director track instance that's currently possessing this player controller

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h

Include

#include "GameFramework/PlayerController.h"

Source

/Engine/Source/Runtime/Engine/Private/PlayerController.cpp

Syntax

void SetControllingDirector
(
    UInterpTrackInstDirector * NewControllingDirector,
    bool bClientSimulatingViewTarget
)

Remarks

Sets the Matinee director track instance that's currently possessing this player controller

Parameters

Parameter

Description

NewControllingDirector

The director track instance that's now controlling this player controller (or nullptr for none)

bClientSimulatingViewTarget

True to allow clients to simulate their own camera cuts (ignored if NewControllingDirector is nullptr).

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