APlayerController::SetupInactiveStateInputComponent

Sets up input bindings for the input component pushed on the stack in the inactive state.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h

Include

#include "GameFramework/PlayerController.h"

Source

/Engine/Source/Runtime/Engine/Private/PlayerController.cpp

Syntax

virtual void SetupInactiveStateInputComponent
(
    UInputComponent * InComponent
)

Remarks

Sets up input bindings for the input component pushed on the stack in the inactive state.

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