APlayerController::SetupInputComponent

Allows the PlayerController to set up custom input bindings.

Windows
MacOS
Linux

Override Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h

Include

#include "GameFramework/PlayerController.h"

Source

/Engine/Source/Runtime/Engine/Private/PlayerController.cpp

Syntax

virtual void SetupInputComponent()

Remarks

Allows the PlayerController to set up custom input bindings.

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