| APlayerController::UpdateHiddenComponents()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
Include |
#include "GameFramework/PlayerController.h" |
virtual void UpdateHiddenComponents
(
const FVector & ViewLocation,
TSet< FPrimitiveComponentId > &
)
Builds a list of components that are hidden based upon gameplay
Parameter |
Description |
---|---|
ViewLocation |
the view point to hide/unhide from |
HiddenComponents |
the list to add to/remove from |