Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
Include |
#include "GameFramework/PlayerController.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PlayerController.cpp |
virtual void UpdatePing
(
float InPing
)
Takes ping updates from the net driver (both clientside and serverside), and passes them on to PlayerState::UpdatePing