APlayerController::UpdatePing

Takes ping updates from the net driver (both clientside and serverside), and passes them on to PlayerState::UpdatePing

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h

Include

#include "GameFramework/PlayerController.h"

Source

/Engine/Source/Runtime/Engine/Private/PlayerController.cpp

Syntax

virtual void UpdatePing
(
    float InPing
)

Remarks

Takes ping updates from the net driver (both clientside and serverside), and passes them on to PlayerState::UpdatePing

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