bAutoManageActiveCameraTarget

True to allow this player controller to manage the camera target for you, typically by using the possessed pawn as the camera target.

Windows
MacOS
Linux

Syntax

bool bAutoManageActiveCameraTarget

Remarks

True to allow this player controller to manage the camera target for you, typically by using the possessed pawn as the camera target. Set to false if you want to manually control the camera target.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss