bShouldPerformFullTickWhenPaused

Whether we fully tick when the game is paused, if our tick function is allowed to do so.

Windows
MacOS
Linux

Syntax

uint32 bShouldPerformFullTickWhenPaused: 1

Remarks

Whether we fully tick when the game is paused, if our tick function is allowed to do so. If false, we do a minimal update during the tick.

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