uint32 bShouldPerformFullTickWhenPaused: 1
Whether we fully tick when the game is paused, if our tick function is allowed to do so. If false, we do a minimal update during the tick.
uint32 bShouldPerformFullTickWhenPaused: 1
Whether we fully tick when the game is paused, if our tick function is allowed to do so. If false, we do a minimal update during the tick.