| AActor::Destroyed()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerState.h |
Include |
#include "GameFramework/PlayerState.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PlayerState.cpp |
virtual void Destroyed()
Called when this actor is explicitly being destroyed during gameplay or in the editor, not called during level streaming or gameplay ending